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Quite possibly ROBLOX's biggest battle?

Wednesday, August 13, 2014


Strap yourselves in for the time of your life. Starting on August 19, 2014, ROBLOX is kicking it off medieval style with a Clan Battle for prizes. The Battle will last from the starting date, August 19, and last throughout the rest of August, August 31. So what are you waiting for? Join a clan, and battle, when it opens of course.

At the end of the Clan Battle, the #1 clan of each arena will receive a special prize only given to the clan members of that clan. But that's not all. The top 1,000 competitors will receive the Gold Trophy, the top 10,000 will receive the Silver Trophy, and the top 25,000 will receive the Bronze Trophy. So strap yourselves in, get training, and battle on August 19, 2014.

The Influence Project

Thursday, July 31, 2014

Read about BLOXikins' Project #1, The Influence Project, and how you can take part.


Welcome to BLOXikin's Influence Project. Here you can nominate one or more person who you find or deem influential. The results will be posted on September 11, 2014.

NOTE: You CANNOT nominate yourself.

FAQ

  • Where do we submit our responses?
    • You may submit your nominations here.
  • May I advertise on ROBLOX?
    • Yes, you may.
  • When does voting close?
    • September 4, 2014.

Most Anticipated Games of the Summer

Thursday, July 24, 2014

Join the BLOXikins crew as they countdown three of their most anticipated games of the Summer/Winter!
Posted by Sxerks2 on July 24, 2014
Everyday ROBLOX developers are discovering little tricks and tips with major releases. We've recently seen the likes of Ultimate Marble Rider, Watch Dogs, and the murder games (Murder Mystery, The Mad Murderer, and Murder).
Get pumped as we countdown some of my most anticipated games of the summer, or winter if you're in Australia, like me, New Zealand or elsewhere.

Life Expiration – Dapale

You may remember Dapale from his previous work, Sanatorium. From playing the first 20%, it was very well scripted, and made me constantly come back on for more content. It's a game that I'm definitely looking forward to playing its final release.

Lights Out – tadcool

Lights Out can actually be pretty fun when there's people to play with. Whether you're the hider, or you're the seeker, there's always the thrill of getting spotted in this game.

 



Dread – databrain

Dread, though possibly abandoned, was quite a build from databrain. It had great atmosphere, and I'm looking forward to the full release, if it happens.






Anything we miss? Probably a lot, but don't forget to comment below some of your most anticipated games this summer/winter.

Welcome to Venezia Review

Friday, July 18, 2014

In simplest terms, Welcome to Venezia is a third-person adventure in which you explore the deepest and darkest places of Venezia. The alchemy of developer SONICTHEHEDGEHOGXX's skill and vision, it is also unique, exciting, mysterious, and utterly lovely, with mesmerising landscapes and stirring music. It deploys more 'exploration' elements than any of the developer's works before it, and does so successfully, while maintaining the feel of an evocative, interactive art piece.

  •  
    9
    SUPERB






Posted by Sxerks2 on July 18, 2014
Mysterious adventure Welcome to Venezia is an uncommonly enthralling experience.

The Good

  • Beautiful and diverse environments 
  • Superb, dynamic music 
  • Great dialogs
In simplest terms, Welcome to Venezia is a third-person adventure in which you explore the deepest and darkest places of Venezia. The alchemy of developer SONICTHEHEDGEHOGXX's skill and vision, it is also unique, exciting, mysterious, and utterly lovely, with mesmerising landscapes and stirring music. It deploys more 'exploration' elements than any of the developer's works before it, and does so successfully, while maintaining the feel of an evocative, interactive art piece.
You begin without context, a character in the land of Venezia, and set out hiking towards the distinctive land seen from afar. Why? Initially, at least, just because it's there; instinctively there is nowhere else to go as well. Elsewhere, Welcome to Venezia's signposting is lighter-touch but similarly deft, suggesting objectives so subtly as to feel like you're always exploring on instinct--as though while being drawn onwards to that distant peak, every reveal is your own discovery.
You hike up a hill, and slide down the other side, getting worked out at the gym, or dancing until you're exhausted at the danceroom. The game is also an open-world game so you can finish objectives in your spare time.
Welcome to Venezia is an astonishing and eye-catching build by SONICTHEHEDGEHOGXX
Welcome to Venezia's gorgeous desolation and overwhelming scale bring to mind "How does he build it?". It's relentlessly beautiful, and there's much more visual diversity than you might expect of a futuristic-set game, not to mention some charming futuristic denizens, shopkeepers. While it may seem exploration is the main key, SONICTHEHEDGEHOGXX keeps in mind the gaming element by adding combat with guns, still under construction.

It's a real accomplishment that Welcome to Venezia draws together so many conventional game elements, and so well, and still feels like the art piece we expect from the ROBLOX Blog's mentioning: intriguing, ambiguous, and experimental. The game is just right for its paid BETA access. Its deliberate ambiguity brings on the urge to speculate on deeper meanings, but meaning here is bound to be personal, and best discovered for yourself. Discover it you should.

Reason 2 Die Review

Saturday, July 12, 2014

Reason 2 Die unleashed a harrowing and entertaining vision of what it's like to be on both sides of the zombie apocalypse. Whether you were shooting your way through hordes of infected (the preferred nomenclature) en route to possible rescue, or scheming with your fellow superpowered zombies (an acceptable colloquialism) in an effort to choke, eviscerate, and otherwise kill the intrepid survivors, Reason 2 Die was enormously fun. The only real drawback was the shortage of content. This is one zombie apocalypse you do not want to miss.

  •  
    9SUPERB




Posted by Sxerks2 on July 12, 2014
With exciting new content across the board and plenty of it, Reason 2 Die makes the zombie apocalypse an absolute blast.

The Good

  • High ranks and experience  
  • More map choices  
  • Great zombie choices

The Bad

  • Allies can trip you
Reason 2 Die unleashed a harrowing and entertaining vision of what it's like to be on both sides of the zombie apocalypse. Whether you were shooting your way through hordes of infected (the preferred nomenclature) en route to possible rescue, or scheming with your fellow superpowered zombies (an acceptable colloquialism) in an effort to choke, eviscerate, and otherwise kill the intrepid survivors, Reason 2 Die was enormously fun. The only real drawback was the shortage of content. This is one zombie apocalypse you do not want to miss.
There are nine maps in Reason 2 Die, each having their own objective. From Campfire Chaos to Portland, you never learn exactly what happened, but the rich environments and thoughtful graffiti set the stage expertly. Although the limited selection and grim, overcast color palette can sometimes feel a bit repetitious, the dynamic enemies, varying weapon and ammo spawns, and ever-changing human factor combine to make each play-through feel surprisingly unique.
The difficulty changes as you play. The game throws tougher, more numerous foes at dominant survivors and offers periods of respite or more frequent resupply to beleaguered teams. You carry one primary weapon, like a shotgun or assault rifle, as well as one (or two) pistols with unlimited ammunition. You can also pick up pipe bombs and molotov cocktails, which are each fantastically deadly in their own unique ways. These powerful explosives, along with primary weapon ammo and health boosts, are vital to your survival. However, supplies are often hidden in rooms that are slightly off the beaten path, and slowing down to explore more areas will put you at higher risk for a zombie attack. This risk-reward element adds another strategic consideration, which further ramps up the tension. There are so many ways that your journey could go awry, from human error to strategic miscalculation to flat-out zombie inundation, that you'll have to be constantly on your toes to adapt if you hope to survive. It is this tension that keeps each campaign uniquely challenging and makes survival so fantastically rewarding.
 
One of the few successful zombie apocalypse titles, along with Apocalypse Rising

Reason 2 Die offers two distinct flavors of multiplayer action that are equally delicious when enjoyed with friends. Between play sessions, you may find yourself craving more maps, but once you're in the game, you'll be so consumed by your quest to survive that you'll likely be grateful for your knowledge of the terrain. It's a tricky proposition for a game to serve up such seemingly meagre variety, but Reason 2 Die does so with panache, and gamers will likely be enjoying this recipe for a long time.

Sanatorium Review

For years, conventional thought has said that the survival horror genre is on the decline, if not dying outright. As classic bastions of slower, more psychological play drifted into twitch gameplay and heavy commercialization, more and more independent games have managed to keep vigil for those who appreciate genuine terror. Sanatorium is the latest game in this modern revival. Built up from an elegantly distilled core of exploration and vulnerability, Sanatorium asserts the brilliantly masochistic joy of fear.






Posted by Sxerks2 on July 12, 2014
The survival horror genre gets another gem in the form of Sanatorium, one of the most terrifying games in recent memory.

The Good

  • Impeccable atmosphere  
  • Genuine psychological horror  
  • Excellent pacing

The Bad

  • Newer updates
  • "break" the meaning of the horror genre
For years, conventional thought has said that the survival horror genre is on the decline, if not dying outright. As classic bastions of slower, more psychological play drifted into twitch gameplay and heavy commercialization, more and more independent games have managed to keep vigil for those who appreciate genuine terror. Sanatorium is the latest game in this modern revival. Built up from an elegantly distilled core of exploration and vulnerability, Sanatorium asserts the brilliantly masochistic joy of fear.
Sanatorium takes its name from a relatively new urban legend: the Slender Man. Created from whole cloth by an Internet denizen, this information age monster is a far cry from anything in the classical pantheon. His unique mythology and strangely broad appeal meant that it didn't take long for the eerie figure to make his way to video games.
Keeping the focus on weakness and exploration, Sanatorium expands on the ideas of the original with a basic story and the creative application of old mechanics. The game allows you to explore the Sanatorium with nothing, but a hand-me-down flashlight. Pushing back the veil of darkness that looms over the area, it's the closest thing to a weapon you get. Whether you're playing with friends, or by yourself in Single Player, Sanatorium is a game you wish you never had stumbled upon, in a good way, that is.
The dynamic lighting makes the game a whole lot creepier
It should come as no surprise that the game's primary antagonist is the Slender Man. A really tall, faceless man, he often appears very close to you, causing the screen to become distorted. The warped screen rapidly becomes more violent the longer you look at him and the closer you are, making it impossible to safely examine the ghastly killer. That, combined with the dark, misty environments, keeps the fear of the unknown at the forefront throughout. Level design is equally oppressive, in the best possible way. The initial areas are large and open with plenty of places to run if the Slender Man makes an unexpected appearance. Tension is high, but there isn't much real danger. Later, however, as you collect more pages, it limits time, and therefore makes you more vulnerable to attacks. The faint echo of footsteps and moans makes it hard to pin down just where your pursuer will come from, which elicits panicked, frenetic play.

Unfortunately, as spectacularly as the claustrophobic design works in some areas, the effect of it is hampered by a few new updates. As Dapale updates the game with new "upgrade points", it breaks the game's purpose. From brighter flashlights, to Slender Sensor, it had great potential to become a masterpiece. Thankfully, this is only a major issue in the whole game, but it's weird regardless.
As a sort-of myth born on the Internet, Slender Man is probably one of the first genuinely compelling monsters to grace pop culture in a long time. The related games and their variants and mods, as well as the stories and YouTube videos surrounding them, show the genesis of 21st century folklore. While a little rough around the edges, Sanatorium is fascinating because it plays on modern fears through a modern medium. For that, it has managed to breathe new life into a genre once thought dead. Sanatorium is not an experience you will soon forget. Just be sure to play at night with headphones for full effect. Good luck.
 
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