Minigames have long been a recurring notion on ROBLOX; it all started in the classics of ROBLOX, with Multi Minigames, then Ripull adapted the minigame genre to make Ripull Minigames, and now Team K's rendition of a mini game mania. But within the first few minutes of playing MiniGame Mania, the typical minigame feeling immediately dissipates. After being stranded on a house in an island, it is your mission to complete minigames to earn Research Stars and coins.
For the most part, the minigames rely on the typical dodging of bombs, or the popping of balloons. These minigames are usually quite easy to get the hang of, provided that they have a guide to what you need to do in the minigame. Each minigame have a sense of difficulty in them, as you're jumping out of danger, or colliding into other players whilst trying to avoid mines.
And while the minigames themselves are entertaining to play, they are too similar, objective-wise. This, ultimately, feels like I'm playing the same minigame over and over again; the only difference is that they use different objects. Such problems aren't big, thankfully, but it would be nice to have a nice variety of minigames to compete in, in the end.
For winning every round, you earn one Research Star, and you can use that for boasting powers, as you squeal in success that you're in the Global Leaderboard. The Global Leaderboard is updated quite regularly, so it helps with a sense of winning rounds every minigame you partake in. The Global Leaderboard features three distinct columns, in which you can try to earn a spot in; the Most Number of Research Stars, the Highest Level, and the Most Coins collected.
MiniGame Mania, however, comes with a few twists. For starters, it takes four players to join a server to start the game. This detracts from the player experience overall, specifically for when ROBLOX's servers are much quieter than it normally is. This means that players tend to wait hours upon hours of extreme tedious-ness to start earning those spots on the Global Leaderboards. At most, the minimum amount of players should be two players.
In the end, MiniGame Mania is a decent game with a nice touch of content, that's not boring, but not enjoyable for a long period of time. It's a vibrant mix of originality, and using the genre of minigames to successfully form a fun game. There's no denying that what MiniGame Mania does, it does well; typically, the amount of minimum players needed to start a game is rather absurd for something that one could play for an hour or so.
For the most part, the minigames rely on the typical dodging of bombs, or the popping of balloons. These minigames are usually quite easy to get the hang of, provided that they have a guide to what you need to do in the minigame. Each minigame have a sense of difficulty in them, as you're jumping out of danger, or colliding into other players whilst trying to avoid mines.
MiniGame Mania's vibrant feeling is helped by the lobby and the theme. |
For winning every round, you earn one Research Star, and you can use that for boasting powers, as you squeal in success that you're in the Global Leaderboard. The Global Leaderboard is updated quite regularly, so it helps with a sense of winning rounds every minigame you partake in. The Global Leaderboard features three distinct columns, in which you can try to earn a spot in; the Most Number of Research Stars, the Highest Level, and the Most Coins collected.
MiniGame Mania, however, comes with a few twists. For starters, it takes four players to join a server to start the game. This detracts from the player experience overall, specifically for when ROBLOX's servers are much quieter than it normally is. This means that players tend to wait hours upon hours of extreme tedious-ness to start earning those spots on the Global Leaderboards. At most, the minimum amount of players should be two players.
In the end, MiniGame Mania is a decent game with a nice touch of content, that's not boring, but not enjoyable for a long period of time. It's a vibrant mix of originality, and using the genre of minigames to successfully form a fun game. There's no denying that what MiniGame Mania does, it does well; typically, the amount of minimum players needed to start a game is rather absurd for something that one could play for an hour or so.